The in-universe equivalent of an IT guy would be a tech specialist. I don’t think I’ve ever seen mention of a whole department of them, like the people who get called to fix a computer in an office building, for example, but it’s safe to say that the galaxy couldn’t possibly function without something like that in place. A lot of simple computer maintenance is carried out by droids in most places, so any IT-style department would probably be staffed mainly by droids.
The Executor’s sublights are called Executor-50.x engines, and that’s about all we know. I couldn’t even tell you for sure what kind of engine they are. However, KDY also manufactured the Imperial I-class and Victory I-class Star Destroyers, which both use ion engines for sublight travel. I think it’s safe to assume that the Executor-50.x engines are also ion drives, albeit massive ones. Since I can’t give you specifics on the engines, I’ll give you a rundown of how ion drives work.
Ion drives use a controlled fusion reaction to produce a stream of charged particles, which are forced out of the exhaust ports to provide thrust. These particles are mildly radioactive (in the case of the Executor, any ship that flew too close to the engines would be vaporized by the radiation) and they travel at close to the speed of light. The engines can be powered by generators, chemical reactants, power cells, or pretty much any other sufficient source of power. On Executor-class Star Dreadnoughts, power came from one main reactor and a number of secondary reactors, though the type of reactor is unknown. If the engines are indeed ion drives, they will be nuclear fusion reactors cores.
That’s about everything I can find, unfortunately. I hope it helped!
Pretty much anything could work, but the engine and weapons systems in particular would need more frequent maintenance and repair than, say, the navigation systems. Unless you have a specific reason not to, you could find out what sublight engine your ship uses and just go with that, without needing to mention any specific parts of the engine. For most sublights, you won’t find terribly specific information about the different parts of the engine anyway, and same goes for weapons systems. If you’d rather reference a specific part, I would look into the many mechanisms involved in hyperdrives and pick one from there. We know, for example, that the hyperdrive motivator can be both damaged and repaired with the help of an astromech droid. It is reasonable to expect that hyperdrives would need frequent inspections, though we don’t see people doing maintenance on them all that often. You could also go with something like the communications systems or starship sensor array, as these are likely to be damaged in battle. The specifics of these also depend on what type of ship you’re thinking of.
I have not been able to find any mention of it in the guidebooks I own and I can’t recall ever reading about it. However, if anyone owns any of the RP sourcebooks and would like to confirm, it may be mentioned in there. If not, I believe it would be reasonable for it to exist anyway, if you wanted to make something up. Sorry I couldn’t help more!
This first post focuses on how medicine is practiced on the battlefield and within various military organizations. The next part will be about civilian medicine and common procedures.
I’ve included both Canon and Legends information, but I’ve distinguished the two where they can’t work together. From here, canon (lowercase) will refer to the new Canon (post-April 2014) and Legends combined. The most prominent and well-known militaries are included in this post; if you don’t see one here, it’s probably because not much information was available and it is a more obscure group. If you would like to know about one that isn’t here, feel free to send an ask.
The rest is under the cut. Sorry if it doesn’t work for mobile users!
Galactic Republic
Within the Grand Army of the Republic, there were several different kinds of medical practitioners. Clone medics and clone medical officers were bred and trained to treat other clones; while clone medics participated in battles with the other clone troopers, medical officers were stationed on Haven-class medical stations, capital ships, and at mobile medcenters, and they wore white uniforms rather than armour. Some medics trained to become a first aid specialist (sometimes abbreviated to FAS), a medic who treated and stabilized injured clones in the middle of a battle.
It is unclear exactly how medics fit into the command structure of the GAR. Some, like Sergeant Coric, had known military titles while others, like Kix, were referred to only as a clone trooper medic. In medical matters, however, medics were known to outrank their commanding officers.
Equipment
Clone medics carried backpacks filled with medical equipment when they went onto the battlefield. They were known to be equipped with two vibroscalpels, two laser cauterizers and a laser scalpel, as well as bandages and various bacta products. Some sources suggest that they carried medpacs, meaning they could also have had medisensors, synthflesh, kolto, spray bandages, hypos, irrigation bulbs, coagulants and various medical drugs on their person. While these supplies allowed the medics to perform basic procedures, medcenters and medbays were relied on for more complete treatment. As a result, on long campaigns or in situations where evacuation could not be provided, medics may be forced to leave badly injured clones behind.
Medical droids were also available to help treat patients. The meddroids used by the Republic during the Clone Wars could be found at any permanent or makeshift medical facility, and sometimes were even set up near the front lines at small mobile aid stations, but they were not generally brought into the actual fighting like the clone medics were due to their restricted mobility. The 2-1B surgical droids and FX-series medical assistant droids were popular models within the Grand Army, and they often worked together with the FX-series as the assistant to the 2-1B. Both could work in tandem with a clone medic/medical officer or a Kaminoan, or perform a medical procedure by themselves. IM-6 meddroids, on the other hand, were able to move into the middle of a fight and drag injured soldiers away for treatment. They were much smaller than the 2-1B and FX-series droids, and hovered on repulsors rather than walking or rolling. They were also very popular in the GAR and could be stationed on anything from Star Destroyers to gunships and walkers. (See links for more specific information on these meddroids).
If a clone survived the initial injury and could be recovered from the battlefield, he was brought to a Republic Mobile Surgical Unit (RMSU). RMSUs were small mobile hospitals, able to be set up or taken down in under an hour, that were located near the fighting and were equipped to either completely heal the injury or keep the clone stable until he could be brought to a medical station. They were staffed by surgeons, medical officers and medical droids, and were theoretically capable of dealing with any injury, as they included equipment such as bacta tanks, antisepsis fields and even cloning tanks to grow replacement organs. However, in reality, they often experienced critical shortages of personnel and supplies.
The injured clone could then be brought by medical frigate to a Haven-class medical station. The Republic commissioned twenty Haven-class medical stations at the beginning of the Clone Wars, one for each Sector Army. They were stationed in space near battlegrounds and could treat nearly 80,000 patients at once. There is little information on what these stations were equipped with in terms of equipment and supplies, but they were staffed by clone medical officers, medical droids and, in at least one case, a Jedi and a Kaminoan.
Two common medical frigates used by the Republic were the MedStar-class and the more heavily armed Pelta-class frigates. These ships often accompanied the rest of the fleet into battle and were equipped to both treat and transport patients, and were staffed by medics and, occasionally, Jedi healers. The frigates were also commonly used to transport supplies between medical stations, larger bases and RMSUs.
In other cases, clones were brought to a medical station by their Star Destroyer. This could be the better option following a battle in space, where injured pilots or crewmembers could be stabilized in the SD’s medbay and transported on one large vessel instead of needing several frigates.
Injured members of planetary defense forces fighting along with the Republic military would likely be dealt with differently, but it is not specified how in canon.
Trade Federation/Separatist Droid Army
The droid army did not employ medics, though they did use the MED-47 and AK-25-MED models of medical droid when dealing with organics. These situations usually involved torture of the opposing side’s soldiers.
Galactic Empire
The medical treatment of Imperial stormtroopers and other soldiers was often very similar to that of the Republic’s clones. Imperial medics and 2-1C medical droids worked in medbays, field hospitals and directly on the battlefield. Medics who were attached to the army, or were currently planetside, wore armour similar to that of an Imperial Army trooper, while those attached to the navy or serving on a ship wore the Imperial Navy crewman’s jumpsuit with backpacks and a hip pack for medical supplies. Those working with the Stormtrooper Corps often wore stormtrooper armour and were called stormtrooper medics, stormmedics or stormsurgeons.
Equipment
A lot of equipment left over from the Republic when it became the Empire continued to be used, including the Republic Mobile Surgical Units (renamed Imperial Mobile Surgical Units), some Pelta-class and MedStar-class medical frigates, and 2-1B and FX-series medical droids. While it is unknown what happened to the surviving Haven-class medical stations after the war, it is possible that they continued to be used as well. In addition to the ships left over from the Republic, the Empire used E-2T medical shuttles, and a variant of the Lambda-class T-5a shuttle called the T-5 Deliverance. The former was used to transport up to twelve Human patients, and the latter would deliver shipments of medical supplies directly to the battlefield.
As a result of the Empire’s tendency to build increasingly massive ships and battlestations, many non-medical vessels also had large medbays. Medics and meddroids alike could be found serving on these ships. However, because it was a large military without a need to be constantly on the move, longer-term medical care was likely conducted primarily in planetside medcenters and other large, permanent facilities. Many temporary Imperial facilities, such as prefabricated garrisons, also housed medical facilities and personnel.
Imperial medics were known to carry medpacs, though it is not known what brand or make they were or what was in them. They likely included vibroscalpels and/or laser scalpels, bacta, laser cauterizers, and bandages, like the clone trooper medics carried. These medics stayed away from the front lines when deployed on the ground. As for meddroids, the 2-1C medical droid was the preferred model of the Empire, as it was designed to operate independently on the battlefield. Though its name suggests a relation to the 2-1B surgical droid, it was actually in the line of FX-series medical assistant droids and had a similar appearance.
Naturally, treatment of Imperial troops followed the same basic process as that of Republic troops. As a general rule, a soldier injured planetside would be given first aid, then brought to a mobile hospital or aid station, then transported to a better-equipped medcenter or a capital ship for recovery, wherever was convenient. Pilots rarely survived to have their injuries treated, as standard TIE fighters did not come with shields.
Alliance to Restore the Republic
Medicine was practiced very differently in the Rebellion, especially in its earlier years. Because it was a highly mobile fighting force, injured soldiers and pilots were often treated on large hospital ships such as the Redemption, a modified escort frigate. It was not uncommon for ships to be modified to make room for medical facilities, and Alliance ships that were designed for medical use were often stolen from the Empire. These ships were staffed mainly by medical droids, as organic medics were usually more valuable on the battlefield. Many planetside bases also had medical facilities, though the hospital ships generally had more equipment available.
Equipment and treatment procedure
The Alliance Navy included several modified EF76 Nebulon-B escort frigates, such as their primary medical frigate, the Redemption, that served as mobile hospitals. These ships could hold and treat 745 patients at a time, and were fitted with state-of-the-art medical equipment including fifteen bacta tanks, multi-species operating theatres, intensive care units, recovery wards, and facilities for non-oxygen breathers such as ammonia chambers. They also had their own blood banks, laboratories and morgue, as well as dedicated space for storing medical equipment and up to 6000 tonnes of medical cargo. Patients were treated by a complement of thirty 2-1B surgical droids and eighty medical staff, and the ship’s main medical computer timed and monitored treatments. It is also possible that at least one Nebulon-B2 frigate was modified for use as a hospital ship. Most patients were treated onboard ships like these.
Sprint-class rescue craft, also called med runners, were used to transport the dead and wounded and respond to distress signals in deep space. They could hold forty patients and were staffed by five medics. The E-50 Landseer, a Corellian shuttle, was repurposed for use as an ambulance ship that could be used to transport medical and repair supplies on the battlefield. Other models of starship, such as the stolen Imperial cruiser Mercy which could treat around 5000 patients and had 4250 bacta tanks, could also be converted to hospital ships. In fact, the majority of Alliance medical craft were repurposed, stolen, or both.
2-1B surgical droids were the best-known medics in the Rebellion. Organic beings did serve as medics, and could be found anywhere the droids could, but they tended to work directly on the battlefield and in other places where the droids couldn’t go. 2-1Bs were seen everywhere from capital ships to personal medbays to planetside bases.
New Republic (Canon and Legends)
When the Alliance was reorganized into the New Republic, remaining medical equipment continued to be used. The philosophy that their personnel were non-dispensable also remained, and so the acquisition and maintenance of medical equipment was given great importance. In both Canon and Legends, not much is known about field medicine in the New Republic, but it can be assumed that it functioned more or less the same as in the Alliance. However, the Legends New Republic spent a lot longer fighting the Imperial Remnant than the Canon New Republic, which then maintained peace for perhaps as long as three decades. Without any known major conflicts between the Galactic Civil War and the First Order-Resistance conflict, and due to the New Republic’s demilitarization efforts, field medicine likely did not play a big role under the Canon New Republic for most of its tenure.
Resistance
As a splinter group of the New Republic military, the Resistance likely did have some access to hospital ships, but acquiring large vessels was very difficult. Most equipment they had was quite old, left over from the days of the Rebellion. Supposedly, medcenters on bases and the medbays of capital ships were the Resistance’s main medical facilities. Like its predecessor, the Rebellion, the small number of personnel meant that high priority was placed on being able to save and heal their troops, suggesting that there existed some sort of battlefield medic within their ranks. If they employed medical droids – likely, given that they employed a large number of other droids in order to keep the organization functioning – they may have used 2-1Bs like the Rebellion.
First Order
Nothing is known specifically about medicine within the First Order, but it can be assumed that they had access to advanced medical technology and facilities due to the size and capability of the rest of their forces.
That’s all for this post! Any terminology used here that isn’t already included in the Vocab List will be added shortly, and the next post will be up as soon as possible.
Cad Bane has breathing tubes that lead directly to his windpipe, which could certainly cause his voice to sound mechanical. While there’s no definite answer, that seems to be the most likely. As for Greedo, I couldn’t say. There seems to be no explanation for it, so it may have just been a production choice. Naturally, there are various other reasons for a being to have a mechanical-sounding voice, and it will be different for every character.
Plenty of ads are posted just on walls in public places using flimsi, there’s no reason one couldn’t advertise a small job that way. Ads also run on viewscreens in places that have them (bigger cities, most commonly—think electronic billboards), though a private citizen advertising something like a job as a main might not want, need or be able to afford ad time. And, as you said, there’s always the HoloNet
I don’t know of any instances of wooden doors on highly industrialized planets like Coruscant, but certainly they’re used on worlds where wood is more plentiful or cheaper than durasteel (or where the technology to build the pneumatic doors common on most worlds is not readily available). However, knowing High Human Culture, it probably would have been considered a status symbol for rich families to have wood furnishings, providing it was wood of a certain quality and rarity.
Generally, doorbells (called door annunciators) must be pressed to make a noise. Otherwise, on streets with a lot of foot traffic, the alarm would sound from people just waking by.
Yep, IV drips exist and they function the same as in the real world. It is worth noting that an alien character may not be hooked up to an IV in a medbay either because it’s physically too difficult (or impossible) to insert the needle into a blood vessel, or because the only drips available are toxic to the species. Intolerances aside, a character would probably wake up connected to an IV sugar solution drip or, if they were unconscious for a while, a water drip.
Thank you! There are quite a few different kinds of torture devices in the Star Wars universe, so all lumped together they would simply be called torture devices (alternatively, torture technology). Probably the most common device specifically used for torture would be the torture droid, sometimes interchangeably referred to as an interrogation droid. There are a few different types, so I’ll direct you to the Wookieepedia page in case you’d like to look at them.
A lot of other torture methods involve things not really meant for torture. Several times throughout the prequels and The Clone Wars, electrostaves and other electricity-based weapons are used as impromptu torture devices. There are instances of vibroweapons, lightsabers and other bladed/cutting weapons being used. There are even Force techniques that can be used to cause a person extreme pain, physical damage, and a very nasty death. On the less gore-y side, there are also aa few technologies and drugs used to artificially induce pain, confusion, immobility or hallucinations. Here’s a list of a bunch of different torture technologies; the article on torture includes Force powers and devices not meant for torture (be warned, you may find some of these disturbing). Basically, if you need a specific device then you have a lot of options.